Mitchell A, Inchingolo P, Vatta F, Cisic D, Peric A, Ipsic I, Taksic V, Gricar J, Petrovic O, Kittl C, Peyha H-J (2006) Designing Mobile Games to Promote Decision-making Skills - a pan-European project
Paper published in the proceedings of MIPRO 2006, Rijeka, Croatian Society for Information and Communication Technology, Electronics and Microelectronics, pages 124-128 ISBN 953-233-022-4 Abstract: Research shows the potential of mobile games to promote learning in young adults. The 3-year EC-funded project mGBL (mobile Game-based Learning) will prototype a platform and tools for the cost- and time-efficient development and deployment of mobile learning games. At least two types of game template will be designed. These will be for strategy games that can support the development of decisionmaking skills for crisis situations. Example games will be developed in the fields of e-health, e-commerce and career guidance. This short paper outlines project development stages and identifies issues emerging during the exploratory phase of the design process.
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