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Case Study 8: ICCARUS

Principle researchers

James Powell, Paul Newland, Chris Creed, Theo Wright and Brian Logan

Contact details

Paul Newland

University of Portsmouth,

Centre for New Media Research
Lion Gate Building
Lion Terrace
Portsmouth, 
Hampshire PO1 3HF
+44 (0)1705 842297  

paul.newland@port.ac.uk

Dates

1988-1992

Description

This was part of a small group of projects aimed at police and fire fighters using simulation but also considering learning styles.  The cost of a major fire in terms of property and content damage averaged (in 1993) £10,000 per minute.  A saving of only one minute on every major fire in the UK would give a financial saving of £80 million each year.

The project team believed that it was possible to educate a fire officer to deal intelligently with the command and control of a major fire event he will never have experienced.  It involved the development of an intelligent simulation based upon computer managed interactive media. The expertise and content underpinning this educational development was provided by the West Midlands Fire Service. Their brief for this training programme was unambiguous and to the point:-

1. Do not present the trainee with a model answer, because there are no generic fires. Each incident is novel, complex, and often `wicked' in that it changes obstructively as it progresses. Thus firefighting demands that Commanders impose their individual intelligence on each problem to solve it.

2. A suitable Educational Simulator should stand alone; operate in real time; emulate as nearly as possible the `feel' of the fireground; present realistic fire progress; incorporate the vast majority of those resources normally present at a real incident; bombard the trainee with information from those sources; provide as few system-prompts as possible.

3. There should also be an interrogable visual debrief which can be used after the exercise to give the trainees a firm understanding of the effects of their actions. This allows them to draw their own conclusions of their command effectiveness. Additionally, such a record of command and control will be an ideal initiator of tutorial discussion.

4. The simulation should be realisable on a hardware/software platform of £10,000.

5. The overriding importance is that the simulation should "emulate as nearly as possible the feelings and stresses of the command role".

Iccarus (Intelligent Command and Control: Acquisition and Review Using Simulation) uses techniques drawn from artificial intelligence. The interactive simulation allows for senior fire officers to practice the command and control of large fire incidents as a restricted but genuine experience of real time crisis decision making. Through a sophisticated iconic interface the commander / learner can formulate decisions, send messages, deploy men, ask for appliances, talk to persons involved and then experience the consequences of his / her actions. A record of the commander / learner's actions is created in parallel with the development of the fire and the events in the simulation to allow a debrief to be analysed at the end of the simulation. The simulation will never run the same way twice thus a learner can repeat the experience with benefit.

References

J. Powell, T. Wright, P. Newland, C. Creed and B. Logan (1992) Fire Play: ICCARUS - Intelligent Command and Control, Acquisition and Review Using Simulation, Interactive Learning International  8, 2. pp 109-126. Retrieved on 5th December 2007 from http://www.envf.port.ac.uk/newmedia/papers/IC/ICCARUSpaper.htm.

Workhouse (1992) ICCARUS - Intelligent Command and Control, Acquisition and Review Using Simulation Report for the Learning Technologies Unit, Employment Department. Sheffield.