Understanding the past - illuminating the future

 

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Case Study 5: Siville

Principle researcher

Donald Clark

Contact details

EPIC Group plc,

52 Old Steine

Brighton

BN1 1NH

Tel: 01273 728686

Dates

c1992

Description

This French language teaching programme, designed and built by Epic for secondary schools, simulates the experience of arriving in a small French town (in reality, Dieppe). Tests with children showed that optimum success was reached with small groups of three children who encouraged each other to learn and were uninhibited in the sense that they would willingly talk to the screen in French. The anonymity of the machine was an asset and the absence of any adult teachers was essential.

The learners start by selecting whether they were male or female. This triggers the characters on the programme to talk to you in either male or female voices, as it was felt important to represent children in a voice of their own sex.

They are then given some money, and their objective is to move around the town of Siville, visiting shops and buying everyday items. To purchase the items, they have to use everyday French vocabulary and numbers. If they get lost, a Gendarme is on hand to give directions.

The programme was designed to teach French to secondary school children, using a structured, problem-solving approach to language learning. Epic worked with HM Schools Inspectors and teachers to develop the teaching materials, then produced the video, audio and interactive components. The programme takes place in an imaginary French town, which was created using 3D film graphics. They may roam the town, going up and down the streets in any direction; turning in the direction of your choice at junctions and choosing to enter any shops you pass along the way.  There are set tasks of increasing difficulty, of buying one or more items from one or more shops.

(from Clark, 2003)

References

Clark, D. (2003) Simulations and e-learning White paper. Brighton, EPIC Group plc.

Plowman, L. (1994) The ‘primitive mode of representation’ and the evolution of interactive multimedia Journal of Educational Multimedia and Hypermedia 3, 3/4. pp 275-293. Retrieved on 5th December 2007 from http://kn.open.ac.uk/public/getfile.cfm?documentfileid=816.